Rebol3 Code Examplex
Greed
Score the dice game Greed using its hand-ranking rules.
Rebol [
title: "Rosetta code: Greed"
file: %Greed.r3
url: https://rosettacode.org/wiki/Greed
note: "Translated from PicoLisp version"
]
greed-game: function/with [
"Greed: consume runs of cells in 8 directions"
/seed val
][
if seed [random/seed val]
cols: 79
rows: 22
;; ANSI color palette (terminal fg codes)
color-pool: random [31 32 33 35 91 92 93 94 96]
;; Build grid
clear grid
loop rows * cols [
n: random 9
append/only grid make-cell n color-pool/:n
]
; Pick random start cell
center: as-pair 1 + random rows 1 + random cols
set-cell-at grid-get center true
score: 0
prin "^[[2J" ;; clear-screen
display
forever [
roads: find-roads
if empty? roads [ break ] ;; no moves left
; flash candidates on/off
set-road-flags roads true
set-road-flags roads false
; pick a random road
road: random/only roads
execute-road road
display
]
print "^/Game over!"
score
][
grid: copy []
cols: rows: score: center: 0
; -- Cell object ----------------------------------------------------------------
; Each cell is a block: [n color flag? at?]
; n : integer 1-9 (cleared cell uses -1)
; color : ANSI color code integer
; flag : logic – candidate highlight
; at : logic – current-position marker "@"
make-cell: func [n color] [ reduce [n color false false] ]
cell-n: func [c] [c/1]
cell-color: func [c] [c/2]
cell-flag: func [c] [c/3]
cell-at: func [c] [c/4]
set-cell-n: func [c v] [c/1: v]
set-cell-color: func [c v] [c/2: v]
set-cell-flag: func [c v] [c/3: v]
set-cell-at: func [c v] [c/4: v]
; -- Grid access ----------------------------------------------------------------
grid-get: func [pos [pair!]] [
pick grid ((pos/x - 1) * COLS) + pos/y
]
; Neighbour helpers – take and return pair! or none if out of bounds
bounded: func [p [pair!]] [
if all [p/x >= 1 p/x <= ROWS p/y >= 1 p/y <= COLS] [p]
]
dir-west: func [p [pair!]] [ bounded p + 0x-1 ]
dir-east: func [p [pair!]] [ bounded p + 0x1 ]
dir-north: func [p [pair!]] [ bounded p + -1x0 ]
dir-south: func [p [pair!]] [ bounded p + 1x0 ]
dir-nw: func [p [pair!]] [ bounded p + -1x-1 ]
dir-ne: func [p [pair!]] [ bounded p + -1x1 ]
dir-sw: func [p [pair!]] [ bounded p + 1x-1 ]
dir-se: func [p [pair!]] [ bounded p + 1x1 ]
directions: reduce [
:dir-west :dir-east :dir-south :dir-north
:dir-nw :dir-ne :dir-sw :dir-se
]
display: function [] [
p: 0
;wait 0:00:0.1
out: append clear "" "^[[H"
repeat r ROWS [
repeat c COLS [
cell: grid-get as-pair r c
if (cell-n cell) < 0 [ p: p + 1 ]
color-code: either any [
cell-at cell
cell-flag cell
] [100] [cell-color cell]
ch: case [
cell-at cell ["@"]
(cell-n cell) < 0 [" "]
true [form cell-n cell]
]
append out ajoin ["^[[0;" color-code "m" ch "^[[0m"]
]
append out newline
]
append out ajoin [
"Score: " score
" "
round/to (p / 1738.0 * 100.0) 0.01
"%"
]
prin out
]
set-road-flags: function [
"Walk a road, optionally set flags"
roads "[steps dir-fn]"
flag
][
foreach road roads [
steps: road/1
dir-fn: :road/2
pos: center
loop steps [
pos: dir-fn pos
set-cell-flag grid-get pos flag
]
]
display
]
find-roads: function [
"Find valid roads from center"
][
result: copy []
foreach dir-fn directions [
;; step once to peek at the first cell
unless pos: dir-fn center [continue]
cell: grid-get pos
steps: cell-n cell ;; run length = value of first cell
if steps <= 0 [continue]
pos: center ;; reset and walk the full run
ok: true
loop steps [
unless pos: dir-fn pos [ ok: false break ]
if 0 > cell-n grid-get pos [ ok: false break ]
]
if ok [ repend/only result [steps :dir-fn] ]
]
result
]
execute-road: func [
"Execute a road (consume cells, update score, move center)"
road /local steps dr pos cell
][
steps: road/1
dir-fn: :road/2
cell: grid-get center
score: score + cell-n cell
set-cell-n cell -1
set-cell-at cell false
pos: center
loop steps [
pos: dir-fn pos
cell: grid-get pos
score: score + cell-n cell
set-cell-n cell -1
set-cell-flag cell false
]
center: pos
set-cell-at grid-get center true
]
]
; -- Main -----------------------------------------------------------------------
greed-game/seed now